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SDL2 Guides (Prerequisite), Setting Up Visual Studio 2015

Setting up Visual Studio for SDL2Welcome to setting up Visual Studio 2015, a prerequisite of my SDL2 Guide series! In this guide you will learn how to create a new C/C++ Win32 Project and configure it to use SDL2. The prerequisites for this course include the following:
  • You must already have mastered most key concepts of C/C++. 
  • You have at least Microsoft Visual Studio 2012 Professional, Community or Better (I'm using 2015 Professional, but Community is free and nearly the same).
  • A delightful beverage.
 
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SDL2 Guides, Part 02: Loading & Rendering Images

SDL2 Guides: Part 2Welcome to part two of my SDL2 Guide series! In this guide you will learn how to load images and render them to the screen using the SDL2 library. The prerequisites for this course include the following:
  • You must already have mastered most key concepts of C/C++. 
  • You are already familiar with your development environment and platform.
  • You have already downloaded SDL2 and configured a blank project.
  • You have followed (if necessary) part one of these guides.
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SDL2 Guides, Part 01: Your first SDL2 application

SDL2 Guides: Part 1Welcome to part one of my SDL2 Guide series! In this guide you will learn how to write your first SDL2 application. In this application you will initialize SDL, create a window, create a renderer, accept keyboard input and draw to the screen. The prerequisites for this course include the following:
  • You must already have mastered most key concepts of C / C++.
  • You've followed the Visual Studio Setup Guide if you intend on using Visual Studio for these tutorials.
  • You are already familiar with your development environment and platform.
  • You have already downloaded SDL2 and configured a blank project.
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  • SDL2 Guides

    sdlguides xeekworxIn these articles I will show you how to write applications using the SDL2 library.

    "Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. SDL 2.0 is distributed under the zlib license. This license allows you to use SDL freely in any software." -- http://libsdl.org/

     

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